Progression
Levelling, skill books, and the long climb through the maps. Rates are tuned so the middle of the game is somewhere you play, not somewhere you skip.
The server
RedMoon2 is built for people who liked Metin2 the way it was — levelling that means something, metin stones worth breaking, and bosses that need a party instead of a wallet.
The focus is player versus monster. You grind, you gear up, you take on progressively nastier things. Empires still decide where you start and who you share a map with, but the server is not built around players farming each other.
Levelling, skill books, and the long climb through the maps. Rates are tuned so the middle of the game is somewhere you play, not somewhere you skip.
Costumes, pets, mounts and dragon soul are all in. They change how your character plays and looks, not whether you can compete.
Group content that expects a group. Bring people, bring potions, and expect to lose the first attempt.
Exact rates, the event schedule and the launch date are not final yet. They will be published here rather than announced and quietly changed later.
If you want to be there at the start, make an account now — it costs nothing, and the name you want is more likely to still be free.